Resume
Experience, skills, and education — a snapshot of what I bring to the table.
I take complicated software and platform teams from R&D through to architecture, production, and scale.
Highlights
10+ shipped multi-year projects
- Shipped Products: Minecraft Realms + Legends, Sea of Thieves, Halo: MCC
- Presenter & Educator at conferences and camps in the U.S.
- Consultant, Open Source for the Open 3D Engine Foundation
- Director: Pod Escape (2021), Red Hat Arcade (2024), Altered Stars (2027)
- Technical Director, Consulting TD: films Box Forts & Flower Story (2012)
- Lead Architect on 50+ enterprise cloud-based projects
Experience
Leading teams on large-scale software platforms with up to 280M MAU.
Chronicler Software Corp. / Founder & Design Architecture Director
OCTOBER 2023–JULY 2026, BELLEVUE, WA
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Led 5 full-time devs and 50+ contract artists and engineers in shipping a prototype, horizontal slice, and vertical slice under $750k of budget in 17 months
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Architected progression and moment-to-moment gameplay loop in Unreal Engine 5 with C++ and Blueprint, including physics-driven animations and scalable design systems that improved average feature dev time from 6 to 2 weeks
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Architected our AI machine-learning PyTorch and Pandas stack (prediction and recommendation models) and in-house transformer models
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Bootstrapped a game startup as CEO with a soft-launch of 25,000 users and over $750k in funding raised from angel investors
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Startup closed due to the funding environment in the gaming industry
Previous: R&D Advisor, Board of Directors (March 2019–September 2023)
Microsoft Corp. / Senior Product Manager, Xbox Game Creator Services
JANUARY 2022–SEPTEMBER 2023, REDMOND, WA
- Architected and led shipping multiple new revenue-driving features for the existing massive-scale platform, achieving positive RoI in less than a year
- Spearheaded development of high-level strategic initiatives and business planning for the future of Xbox and Game Pass (2024 through H3)
- Led the Game Developer PlayFab Economy team in delivering the v2 feature set and double-digit growth of the product past 280M MAU
Red Hat Inc. / Gaming CoP Manager & Principal Engineer
FEBRUARY 2017–DECEMBER 2021, REMOTE
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Co-founded the Gaming Community of Practice and led growing it from a consulting group to a full program with $80M in annual revenues
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Web-based tooling for docker containers (including games) and UI pipelines
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Led a cross-team UI/UX toolset implementation for a 50% decrease of UI build costs
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Delivered ongoing updates for a legacy codebase with five nines uptime
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Game developer, director on Pod Escape (2020) & unannounced game (2022)
Previous: Senior Dev, Contractor (February 2017–August 2018)
LANFest (501c3 Nonprofit) / Fractional Chief Technology Officer (CTO)
JUNE 2012–APRIL 2021, GLOBAL
- Led a team that provided technology solutions and recommendations to the President and board of the top national PC Gaming Event Charity in the U.S. Previous: Solutions Architect, Chapter Organizer (June 2012–August 2018)
Ascendancy Studios / Technical Art Director
NOVEMBER 2005–APRIL 2011, REMOTE
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Delivered concept art, mesh refinements, and technical direction for a large remote team and shipped a game pitch for Microsoft & Bungie that was approved to release as a well-received mod (First Offensive)
Previous: Tech Art Intern (November 2005–August 2008)
D.B.A. Systems Creative / Part-time Founder & Lead Architect
JANUARY 2000–APRIL 2012, FL
EDUCATION
University of Central Florida / B.A. Digital Media | Visual Language
AUGUST 2008–JUNE 2012
- Concentration in Visual Language (Character Animation) with a two-year senior film project as a Technical Director. Developed a film production pipeline during R&D phases that allowed highly visible increases in visual fidelity with little to no additional production phase costs
- Secretary of LANKnights Computer Club. Wrote club procedure and onboarding that allowed the organization to experience continued growth with an entirely new leadership team
PRESENTATIONS & WRITING
- 10+ paid presenterships at conferences
- Playlist: https://www.youtube.com/watch?v=cG2831J8RzE&list=PLU9GvzXwcNP666nsNT7CFktMfoMh1ehiv&index=1
- Unreal Fest Seattle 2024 - Plugin-afying Lyra: Shipping on UE5
- Microsoft XFest 2022 - Chair of Online Services Track
- OSSummit 2021 - Red Hat’s Gaming Community of Practice
- GDC 2021 - Open Source for Games [Red Hat]
- Asheville 2019 - Drag n’ Drop/Mix n’ Match UI
- FLDC, PNWDS, FLDC, AVL 2017-2018 - Design Systems & Front-End Components
- Asheville DC, Drupalcon NOLA, PNWDS, FLDC 2015-2016 -
- Building Cloud Tools with Components, Theme Driven Development, etc.
- E-books 2014-2017 - Intranets the Cloud Way
SOFTWARE CONTRIBUTIONS
Fully active in open source
- Unreal ModularGameplay Ecosystem https://github.com/chronicler-software
- Open 3D Engine (C++, Python, Lua): OSS launch & governance, code review https://github.com/o3de/o3de
- Drupal Cloud (PHP/JS/CSS): 10+ years - Core Components, Contrib Modules & Sandboxes, Teaching, Issue Queue, Bug Reports https://www.drupal.org/project/user/405818
- Blender (Python): 10+ years - Scripts, Teaching, Bug Reports
- Misc: Twig/Nunjucks Ecosystem, KSS-Node (JS), FA Forever Lobby (Python + Lua), Screeps AI (JS) | See https://github.com/cybtachyon
SKILLS KEYWORDS
- Leadership: Strategic planning, Resourcing, Product Management & Direction, Scrum, Agile, and Waterfall workflows
- Game Engines: Unreal Engine 5, Valve Source, Open 3D Engine
- Software Architecture: Scalability, Design Patterns, Async, Concurrency
- Programming: C++, Blueprints, C#, PHP, TypeScript,
- Python, Transformer Neural Networks, PyTorch, Lua, Golang
- Testing: Automated CI CD, QA Systems, Unit Test Frameworks
- Relational Databases: CosmosDB, SQL
- Dev. Ops: Kubernetes, Docker, Containers, Bash, nginx, Apache, SOLR
- Tools: Git, Perforce, Azure DevOps, Jira, Confluence, JetBrains IDE’s, Visual Studio, Maya, Blender
- Mobile: Hybrid Apps, API building, REST Services
- Security: XSS, Injection, Form Handling, On-site Concerns
- Soft Skills: Learning extremely fast, Client & Customer Interaction, Presentations, Team Building, Sales Support, Technical Writing, Remote Teamwork